Liznel Pina PDF Resume

Liznel Piña (732) 259-2459

Skills and Software:

  • Organic Sculpting

  • Hard Surface Modeling

  • Retopology

  • Hand Painted Textures

  • Normal Maps

  • UV Mapping/Layout

  • Animation experience

  • Maya

  • 3dsMax

  • Unity/Unreal 4

  • Photoshop

  • Zbrush

  • 3D Coat

  • Substance Painter

Project Experience:

2D ArtistBrutal Badger – Smash ‘em up– Android Tablet

Team Aurora Games, freelance – July 2014-January 2016
-Designed characters, game environment and props
-Created thematic sets based on original props
-Designed icons, UI, and FX

3D ArtistVirtual/Augmented Reality Game
Artful Software- Freelance – March 2015
-Designed characters and props
-Built low poly models with hand painted textures

3D Character ArtistWorlds of REM: Tien’s Nightmare – Action Platformer – PC

Panic Games- Freelance – September 2014-May 2015

-Remodeled and textured main character for animation
-Modeled and textured characters and props

3D Character Artist and Animator – Sunbots – Gravity-Based Exploration – Android tablet/mobile
Senior Game – December 2013 to May 2014
-Conceptualized new character designs
-Modeled and textured characters
-Built character rigs and animated character models

Lead 2D ArtistECHO Experience – Educational Infinite Runner– Android tablet
Emergent Media Center, VT – May 2013 to August 2013
-Maintained style consistency
-Supervised art team
-Created final 2D assets


Champlain College – Bachelor’s of Science Degree in Game Art and Animation

Burlington, VT – May 2014
-Graduated Magna Cum Laude
-Dean’s List 2010-2014